MARK1 Prototype

Created: 10.9.2015

Simple twin stick shooter. Experiment on multithreaded game optimization (The engine can process over 10'000 explosions at the same time on the screen @60FPS on a first-gen i7!)


Portable, Windows 32-bit



  1. Extract the archive
  2. Run game.exe
  3. If it doesn't run, install Visual C++ 2013 Redistributable


WSAD/left stick – Move
Mouse + Left click/right stick – aim and shoot

What I've learned:

  1. Parallel rendering
  2. Collision detection
  3. Using std::bind 1000 times/sec is a bad idea


This is is a prototype. It's distributed for free, as it is. If it doesn't work, send me an e-mail.